Intel’s ‘continual compute’ tech could turn normal laptops into gaming powerhouses – PCWorld

Intel has begun showing off a “continual compute” demonstration that essentially takes the concept of an eGPU — an external graphics card connected to a laptop via Thunderbolt — and abstracts it further over your network to a remote PC.

Intel presented the concept at the Realtime Conference on Monday, which, like virtually every company within the past few weeks, latched on to the concept of “the metaverse” as an opportunity to sell more products. Raja Koduri, senior vice president and general manager of the Accelerated Computing Systems and Graphics Group, presented continual compute as a solution to the problems posed by the metaverse. Those problems being capturing real-world objects in real time and then translating that environment into the virtual space and vice versa.

Intel said that by tapping the resources of the external GPU, gamers and VR enthusiasts could enjoy higher resolutions and frame rates.


Essentially, though, continual compute has a more immediate impact on PC gaming. That’s how Intel chose to show the technology off in a blog post on Tuesday. Using the game Hitman 3, Intel showed off how a thin-and-light laptop could connect to a local gaming PC and use its GPU to offload some of the graphics workload. (Intel hasn’t posted the embedded video to its YouTube channel, so you’ll have to watch it on its site.)

The video shows the game running on the laptop and taxing the CPU and GPU to its limits. After remotely connecting the external gaming PC, the same game ran at higher frame rates and visual quality. However, Intel didn’t enable a framerate counter and it’s not quite clear what the visual settings were set at during the demo. The video did appear to run more smoothly and at a better quality.

Clarification: The video voiceover does note that the “local experience” is being run at low resolution and low quality settings, through without the actual resolution. The enhanced experience is presented at “high resolution and full HD settings,” without further clarification.)

Intel showed how its continual compute demonstration didn’t tax the local laptop’s resources.


Intel’s secret sauce here isn’t hardware, but software. It’s an abstraction layer than can detect what Intel calls “ambient computing,” or the presence of a more powerful PC that can be applied to the task at hand. “This is precisely what Intel’s infrastructure layer delivers,” the video’s narrator says. “It sends us additional compute resources available within the network and intelligently allocates it to me delivering the best user experience possible.”

“As the game launches at runtime, the infrastructure layer determines that a better experience is possible using ambient computing resources from my gaming rig,” the narrator continues. The improvements are part of what Intel calls “system resource abstraction,” where the game’s file system is being abstracted and delivered over the network.

To be fair, we’ve seen some of this before. In 2015, Microsoft enabled game streaming from Xbox Ones to PCs running Windows 10 even over Wi-Fi. In that case, …….


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Russian-Made Elbrus CPU’s Gaming Benchmarks Posted – Tom’s Hardware

Russia doesn’t have many homegrown processors — the Elbrus and Baikal are probably the two most popular chips in the country. While they may not be among the best CPUs, their importance has grown now that major chipmakers AMD and Intel halted processor sales to the country. They’re also apparently capable of gaming, as we can see from a series of gaming benchmarks from a Russian YouTuber. They even used Russia’s own domestic operating system for the tests.  

The Elbrus-8SV, a product of TSMC’s 28nm process node, comes with eight cores at 1.5 GHz. Moscow Center of SPARC Technologies (MCST) developed the Elbrus-8SV to be the successor to the original Elbrus-8S, which had eight cor…….


Phil Spencer says ‘2022 was too light on games’ – PC Gamer

In 2021, Microsoft’s gaming division published games like Forza Horizon 5, Halo Infinite, Age of Empires 4, and Psychonauts 2. It was declared Metacritic’s publisher of the year (opens in new tab) thanks to its games receiving an average metascore of 87.4, helped also to the Xbox Series X port of Microsoft Flight Simulator releasing that year. While in 2022 Microsoft backed some well-received smaller games—Grounded, Pentiment, and As Dusk Falls—its biggest releases, Starfield and Redfall, were delayed into this year.

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