Unlocking the potential for NFTs with a new hyper-gaming platform – Cointelegraph

The gaming sector appears to be ablaze with activity, especially with new NFT-based projects coming up almost on a daily basis. 

This new platform claims to be the world’s first play-to-earn “hypercasual” gaming platform that offers crypto rewards.

WAM is already a working product available for testing. The project has also attracted an experienced team of investors who are well-versed in the gaming and blockchain sectors behind the project. 

In terms of future development, WAM users will be able to create their own games with AI-assisted technology using their phones. WAM NFT owners will also gain access to some highly exclusive tournaments. 

Launched in February 2021 as a public beta, WAM reached more than 2.5 million players in less than two months, with 10,000 players tournaments and over 3.5 million players by November 2021. After the initial success, the creators decided to create the mobile app, which has already been downloaded more than 180,000 times.

On the, the more a player wins, the more their in-platform rank grows, just like normal real-life leaderboards in competitive sports. Once a player advances their rank, they can participate in more rewarding tournaments with higher entrance fees and reward pools.

Each tournament has a reward pool where adds a fixed amount of WAM coins for every player who pays the entrance fee. At the end of the tournament, the rewards are distributed algorithmically to a percentage of the top players based on their score and ranking.

Using the app, players can:

  • participate in tournaments to win rewards in WAM Coins
  • create their own games with AI-assisted technology using their phones
  • trade NFTs winnings in specific tournaments on the marketplace
  • build their player profile by winning tournaments
  • grow an audience of fans to engage with them through custom tournaments
  • own games and tournaments as NFTs to get recurring revenue
  • grow a following by hosting tournaments and promoting them

More insights from WAM here


The was nominated as the Finalist at this year’s Mobile Games Awards in an impressive lineup of companies such as Niantic and Huawei. There’s been almost one year of beta testing (with 3.5 million players having experienced the WAM ecosystem so far).

The founders and creators are bullish about the prospects for their project. 

“We’re creating the world’s first crypto-adoption engine: a play-to-earn hyper-casual gaming platform. We as humans found that learning by playing is the fastest way to gain knowledge while having fun. On top of that, you also get rewarded for your progress. It’s pretty amazing! The paradigm is shifting and WAM is leading the way. No more ads, no more wasted time, no more third parties. It’s just you and your skills. Let’s WAM.”

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Spongebob Squarepants: The Cosmic Shake: health upgrade locations – Digital Trends

Spongebob Squarepants: The Cosmic Shake has a handful of tricky segments throughout its surprisingly lengthy campaign, but it isn’t a game that most would deem to be overwhelmingly challenging. As such, the titular hero’s four underpants – the game’s version of hit points – are usually plenty to get most players through the adventure, especially considering how frequent health refills are across levels. But if you’re looking to add some additional pairs of underoos to your health pool, you won’t want to miss the game’s couple of hidden health upgrades (golden underpants). Read on to find out where to get them.

Further reading

Karate Downtown Bikini Bottom …….


Phil Spencer says ‘2022 was too light on games’ – PC Gamer

In 2021, Microsoft’s gaming division published games like Forza Horizon 5, Halo Infinite, Age of Empires 4, and Psychonauts 2. It was declared Metacritic’s publisher of the year (opens in new tab) thanks to its games receiving an average metascore of 87.4, helped also to the Xbox Series X port of Microsoft Flight Simulator releasing that year. While in 2022 Microsoft backed some well-received smaller games—Grounded, Pentiment, and As Dusk Falls—its biggest releases, Starfield and Redfall, were delayed into this year.

Xbox stans weren’t happy about this, though I think maybe we could do with less rushed videogame releases and maybe less videogames overall. During a recent inter…….